strata based objects

A short series of variations related to strata based objects specifically designed for robotic fabrication and clay printing through direct definition of Gcode paths. Physical tests have been developed in collaboration with Co-de-iT and Fablab Torino. Find more info about the project at digifabTURINg





Programming matter

work team: Tommaso Casucci, Michele Semeghini

This is a series of studies developed during a recent collaboration with Co-de-iT and is a step forward in a larger research project focused on the exploration of the possible interactions between digital computation and complex and selforganizing physical processes.
The series is  developed on the base of a small block of code refined during the preparation of the workshop ‘BioLogic:living structures and swarm bodies’ aimed to facilitate direct interaction from Processing to FDM 3Dprinters through the generation of G-code instructions.
The series try to combine the potential offered from generative strategies in the exploration of non-standard deposition processes and the capacity of plastic threads to self-organize in curly geometries once extruded from the 3D printer.

The work consisted in a first part focused in the calibration and mapping of the different material behavoiurs achievable based on the variation of different extruding conditions. The parameters we found to affect the more the extruded material behaviour was:
. extrusion quantity
. extrusion velocity
. nozzle distance from the deposition plate
. material type
. nozzle size
Once a comprehensive catalogue of variations was completed, some of the observed behaviours was reproduced in a series of more complex formations where the values of one or more parameters was varied according to different design purposes to modulate structural, aesthetical or performative qualities in the final objects.

A short selection of 3Dprinted samples and screenshots from the Processing application is reported below :


the Hive

  The Hive is a quick project proposal for a lamp. Most of the internal components, from the lamp shade to the socket are 3D printed. Once assembled the lamp just needs the addition of a light bulb and the plug of a power cord to become fully functional.

A prototype of the lamp will be presented at Source, self made design exposition from 11th to 18th September in Florence.


Licenza Creative Commons
This opera is licensed under a Creative Commons Attribuzione 3.0 Unported License.