The following tests are intended to
explore matter as a procedural model defined on the base of a set of algorithmical rules to create seamless patterns whose parameters can
be arbitrarily varied to match infinitely different conditions.
In this case not any physical
phenomena is simulated but a set of abstract conditions are defined, in particular the use of procedural
textures is explored.
Procedural textures are largely
used in computer graphics to generate arbitrary resolution images and simulate
representation of natural elements on the base of mathematical algorithms. Those
textures was primarily studied by Ken Perlin during the eighties. His original noise
code is dated 1983.
Below
is a series of procedural 3D formations produced combining noise functions with
other mathematical expressions.
References:
code (noise
original 1983 first version code)
Noise and Turbulence
(introduction to perlin noise)
Perlin Noise
(accurate description of noise functions)
echoechonoisenoise
(amazing noise based design research by Dominik Strzelec)